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Visuals

Functions related to visuals.

Show Chest Indicator 

Mandatory enablement of indicator mechanic for most chests.

Show_Chest_Indicator.png

Show Skill Cooldowns

The skill cooldown time and available times of the elemental skills are displayed on the right.

  • If disabled, you need to switch character after disabling.

  • In CO-OP Mode, it is not possible to see the skill cooldowns of other players' elemental skills.

Show_Skill_Cooldowns.gif

No fog 

Removes the fog.

No_fog.png

Hide UI 

Hide some game UI such as in-game UI and Paimon UI.

  • This function may cause some UI exceptions. At this time, you need to turn off this function.

Hide_UI.png

GMicon 

The GM icon will be displayed on the upper right toolbar in the game.

GMicon.png

Enable Peeking 

Makes characters close to the camera not become transparent.

Enable_Peeking.png

Animation Changer

Change the animation of the current character.

Enabled 

Enables .

Animations

Sets the animation after the change.

  • The available options will be changed according to the current character.
  • Available Options:
    • ActivitySkill_CustomSkill01
    • ActivitySkill_CustomSkill02
    • ActivitySkill_ElectricCoreFly
    • ActivitySkill_GrapplingHook
    • AimLoop
    • Akimbo02AS
    • Akimbo02BS
    • Akimbo02Loop
    • Attack01
    • Attack02
    • Attack03
    • Attack04
    • Attack05
    • AquariaBlade_Melee
    • AquariaBlade_Melee_AS
    • AquariaBlade_Range
    • AquariaBlade_Range_AS
    • ChannelAS
    • ChannelBS
    • ChannelLoop
    • ClimbDownToGround
    • Climbldle
    • ClimbJump
    • ClimbMove0
    • ClimbMove1
    • CrouchDrop
    • Crouchldle
    • CrouchMove
    • CrouchRoll
    • CrouchToStandby
    • DropDown
    • ExtraAttack
    • ExtraAttack_AS
    • FallDie
    • FallDie_AS
    • FallOnGround
    • FallOnGroundLit
    • FallToGroundRun
    • FallToGroundRunHard
    • FallToGroundSprint
    • FallingAnthem_AS_1
    • FallingAnthem_AS_2
    • FallingAnthem_BS_1
    • FallingAnthem_BS_2
    • FallingAnthem_Loop
    • FallingAnthem_Loop_Low
    • FastAimLoop
    • Fly
    • FlyStart
    • FrozenWindmil
    • FrozenWindmill_AS
    • Gandalfr_Attack01
    • Gandalfr_Attack02
    • Gandalfr_Attack03
    • Gandalfr_Attack04
    • Gandalfr_Attack05
    • Gandalfr_Attack06
    • Gandalfr_End
    • Gandalfr_End_AS
    • Gandalfr_ExtraAttack
    • Gandalfr_ExtraAttack_AS
    • Gandalfr_Start
    • Gandalfr_Start_AS
    • HitGroundDie
    • Hit_H
    • Hit_L
    • Hit_Throw
    • Hit_ThrowAir
    • Hit_Throw_Ground
    • Icespine
    • Icespine_Out
    • Jump
    • JumpForRun
    • JumpForSprint
    • JumpForWalk
    • JumpOffWall
    • JumpUpWallForStandby
    • JumpUpWallReady
    • Katana_Attack01
    • Katana_Attack02
    • Katana_Attack03
    • Katana_Attack04
    • Katana_Attack05
    • Katana_ExtraAttack
    • Katana_ExtraAttack_AS
    • Katana_FallingAnthem_AS_1
    • Katana_FallingAnthem_AS_2
    • Katana_FallingAnthem_BS_1
    • Katana_FallingAnthem_BS_2
    • Katana_FallingAnthem_Loop
    • Katana_FallingAnthem_Loop_Low
    • LiquidStrike_AS
    • LiquidStrike_AS_OnWater
    • LiquidStrike_BS
    • LiquidStrike_BS1
    • LiquidStrike_BS_0
    • LiquidStrike_FatalMove
    • LiquidStrike_FatalStandby
    • LiquidStrike_Move
    • LiquidStrike_MoveStandby
    • LiquidStrike_Strike
    • NormalDie
    • PlayMusic_Drum_AS
    • PlayMusic_Drum_BS
    • PlayMusic_Drum_Loop
    • PlayMusic_Lyre_AS
    • PlayMusic_Lyre_BS
    • PlayMusic_Lyre_Loop
    • PlayMusic_Qin_AS
    • PlayMusic_Qin_BS
    • PlayMusic_Qin_Loop
    • Run
    • RunToldle
    • RunToWalk
    • ShootRunBS
    • ShootStandbyBS
    • Shougun_ElementalArt
    • Shougun_ElementalArt_AS
    • Shougun_ElementalBurst
    • Shougun_ElementalBurst_AS
    • ShowUp
    • SitBDown
    • SitBLoop
    • SitBUp
    • SitDown
    • SitLoop
    • SitUp
    • SkiffNormal
    • SlipBackWall
    • SlipFaceWall
    • Sprint
    • SprintBS
    • SprintToldle
    • SprintToRun
    • Standby
    • Standby2ClimbA
    • Standby2ClimbB
    • StandbyPutaway
    • StandbyPutawayOver
    • StandbyShow_01
    • StandbyShow_02
    • StandbyVoice
    • StandbyWeapon
    • Struggle
    • SwimDash
    • SwimDie
    • Swimldle
    • SwimJump
    • SwimJumpDrop
    • SwimJumpToWater
    • SwimMove
    • Tartaglia_Attack01
    • Tartaglia_Attack02
    • Tartaglia_Attack03
    • Tartaglia_Attack04
    • Tartaglia_Attack05
    • Tartaglia_Attack06
    • Think01AS
    • Think01BS
    • Think01Loop
    • TurnDir
    • Upstairs
    • Walk
    • WalkToldle
    • WalkToRun
    • (and more...)

Apply Key

Set the hotkey for changing the .

  • When the set hotkey is not None , change the only when is pressed.

  • When the set hotkey is None , it will always change the .

  • If you need to change all the time, set this to None and set the button in Hotkeys - Animation Changer .

Reset Key

Set the hotkey for resetting the animation.

  • When the set hotkey is not None , reset the animation only when is pressed.

  • When the set hotkey is None , it will always reset the animation.

  • If you need to reset the animation all the time, set this to None and set the button in Hotkeys - Animation Changer .

Delay

Set the animation interval when holding down or the minimum interval when connecting dots. (ms)

  • Optional Range: 1 ~ 10000000000

Debug Animations

Logs current active character's animation state.

Browser

Create a browser window entity in in-game.

Enabled

Enables .

  • The browser can be operated with the mouse and keyboard.

  • In CO-OP Mode, only visible to you.

Browser.png

URL

Set the URL opened by the when .

Width

The width of the browser window entity.

  • Optional Range: 0.5 ~ 20

Height

The height of the browser window entity.

  • Optional Range: 0.5 ~ 20

Camera Zoom

Custom the zoom between the camera and the character.

Enabled 

Enables .

  • When moving, the camera will normalize to the max zoom.

Camera_Zoom.png

Fixed Zoom

The set value will be directly added to [](#maximum viewing distance) and [ ](#Minimum line of sight).

  • Optional Range: 0 ~ 100

Max Zoom

Set the maximum zoom of the controllable camera.

  • Optional Range: 0.1 ~ 100

Min Zoom

Set the minimum zoom of the controllable camera.

  • Optional Range: 0.1 ~ 1

Zoom Speed

Set the camera movement speed multiplier.

  • Optional Range: 0.75 ~ 1.5

Fov Changer

Custom camera field of view.

  • Also works on the Character menu.

  • Optional Range: 0 ~ 160

Custom Profile

Custom your local game information.

Custom Profile 

Enables .

  • All custom are valid only locally, other players cannot see any changes.

  • Text class custom may can use color codes, related tools: gradientlt .

UID

Set your global UID display.

  • It can be applied to the UID display UI such as the Paimon menu, Profile, and the lower right corner.

UID.png

Append "UID:" prefix on the water-mark

Add the UID: prefix to the UID in the lower right corner.

  • It will take effect only after setting the text at .

  • It will take effect only after set text at .

Append_-UID--_prefix_on_the_water-mark.png

Use bold

Make the UID in the lower right corner bold.

  • It will not take effect on the .

Use italic

Make the UID in the lower right corner italic.

  • It will not take effect on the .

UID size

Custom the UID size in the lower right corner.

  • Optional Range: 1 ~ 500

  • When the Display Mode is 1080P, the default value is 14.

UID Pos X

Custom the horizontal position of the bottom right corner.

  • Optional Range: 1 ~ (Game Width)

  • When the Display Mode is 1080P, the default value is 1860.

UID Pos y

Custom the vertical position of the bottom right corner.

  • Optional Range: 0 ~ (Game Height)

  • When the Display Mode is 1080P, the default value is 0.

NickName

Set nickname display.

  • It can be used in the nickname display UI such as Profile, Paimon menu, and Traveler's name.

  • In CO-OP Mode, it cannot be applied to the online list, such as opened with F2.

NickName.png

Level

Set the Adventure Rank display.

  • It can be used on the Adventure Rank display UI of Paimon menu.

  • Does not work for Top of Screen Popup and Profile.

  • Overrides the nickname display of the Profile.

Level.png

EXP 

Set the Adventure EXP display.

  • It can be applied to the Adventure EXP display of Paimon menu.

  • The displayed result is /.

  • The Adventure Rank bar will not be changed.

Exp.png

CurExp

Changes the current EXP displayed.

  • Optional Range: 2 ~ (Unlimited)

MaxExp

Change the maximum EXP displayed.

  • Optional Range: 2 ~ (Unlimited)

ExpBar (ExpBarValue) 

Custom percentage for the Adventure Rank bar. (percentage)

  • The Adventure Rank will not be changed.

  • Optional Range: 2 ~ 100

ExpBar.png

World level

Sets the World level display.

  • It can be applied to the World level display of Paimon menu.

World_level.png

Avatar image

Sets the Avatar image display of Paimon menu.

  • Specifies the local file path.

  • Image size resolution must be 256x256.

Avatar_image.png

Card image

Set the Namecard image display of Paimon menu.

  • Specifies the local file path.

  • Image size resolution must be 840x400.

Card_image.png

Custom Weather

Sets the current world weather.

Enabled 

Enables .

Weather type

Set the type of weather.

  • Available Options: ClearSky Cloudy Foggy Storm RainHeavy FountainRain SnowLight EastCoast

Lightning 

Lightning target set to enemy, suitable for Storm weather.

  • This function does not work in the current version.

Emotion Changer

Change the emotion of the current character.

Enabled 

Enables .

  • In CO-OP Mode, only you can see it.

Phonemes

Sets the phonemes after the change.

  • Available Options:
    • P_A
    • P_A01
    • P_A_01
    • P_Angry01
    • P_Angry02
    • P_Angry03
    • P_Angry04
    • P_Angry05
    • P_Angry_01
    • P_Angry_02
    • P_Angry_03
    • P_Angry_04
    • P_Angry_05
    • P_Default
    • P_Default01
    • P_Default_01
    • P_Delta01
    • P_Delta02
    • P_Doya01
    • P_Doya02
    • P_Doya03
    • P_Doya_01
    • P_Doya_02
    • P_Doya_03
    • P_E
    • P_E01
    • P_E_01
    • P_Fury01
    • P_Fury_01
    • P_I
    • P_I01
    • P_I_01
    • P_Line01
    • P_N
    • P_N01
    • P_N_01
    • P_Neko01
    • P_Neko02
    • P_Neko_01
    • P_Neko_02
    • P_None
    • P_Normal01
    • P_Normal_01
    • P_O
    • P_O01
    • P_O_01
    • P_Pero01
    • P_Pero02
    • P_Pero_01
    • P_Pero_02
    • P_Smile01
    • P_Smile02
    • P_Smile03
    • P_Smile04
    • P_Smile05
    • P_Smile06
    • P_Smile_01
    • P_Smile_02
    • P_Smile_03
    • P_Smile_04
    • P_Smile_05
    • P_Square01
    • P_TalkAngry01
    • P_TalkAngry02
    • P_TalkAngry03
    • P_TalkAngry121
    • P_TalkAngry122
    • P_TalkAngry131
    • P_TalkAngry132
    • P_TalkAngry221
    • P_TalkAngry222
    • P_TalkAngry231
    • P_TalkAngry232
    • P_TalkAngry321
    • P_TalkAngry322
    • P_TalkAngry331
    • P_TalkDelta01
    • P_TalkDoya01
    • P_TalkNone01
    • P_TalkNone02
    • P_TalkNone03
    • P_TalkNone04
    • P_TalkNormal121
    • P_TalkNormal122
    • P_TalkNormal131
    • P_TalkNormal132
    • P_TalkNormal221
    • P_TalkNormal222
    • P_TalkNormal231
    • P_TalkNormal232
    • P_TalkNormal321
    • P_TalkNormal322
    • P_TalkNormal331
    • P_TalkSmile01
    • P_TalkSmile02
    • P_TalkSmile03
    • P_TalkSmile04
    • P_TalkSmile121
    • P_TalkSmile122
    • P_TalkSmile131
    • P_TalkSmile132
    • P_TalkSmile221
    • P_TalkSmile222
    • P_TalkSmile231
    • P_TalkSmile232
    • P_TalkSmile321
    • P_TalkSmile322
    • P_TalkSmile331
    • P_TalkSquare01
    • P_Talk_Angry_121
    • P_Talk_Angry_122
    • P_Talk_Angry_131
    • P_Talk_Angry_132
    • P_Talk_Angry_221
    • P_Talk_Angry_222
    • P_Talk_Angry_231
    • P_Talk_Angry_232
    • P_Talk_Angry_321
    • P_Talk_Angry_322
    • P_Talk_Angry_331
    • P_Talk_Normal_121
    • P_Talk_Normal_122
    • P_Talk_Normal_131
    • P_Talk_Normal_132
    • P_Talk_Normal_221
    • P_Talk_Normal_222
    • P_Talk_Normal_231
    • P_Talk_Normal_232
    • P_Talk_Normal_321
    • P_Talk_Normal_322
    • P_Talk_Normal_331
    • P_Talk_Smile_121
    • P_Talk_Smile_122
    • P_Talk_Smile_131
    • P_Talk_Smile_132
    • P_Talk_Smile_221
    • P_Talk_Smile_222
    • P_Talk_Smile_231
    • P_Talk_Smile_232
    • P_Talk_Smile_321
    • P_Talk_Smile_322
    • P_Talk_Smile_331
    • P_U
    • P_U01
    • P_U_01

Emotions

Sets the emotions after the change.

  • Available Options:
    • Normal
    • Anger
    • Happy
    • Fear
    • Sad
    • Disgust
    • Surprise
    • Puzzled
    • EyeClosed
    • Shy
    • Serious
    • Naughty
    • Wink
    • Laugh
    • Hope
    • Upset
    • Tired
    • Sweat
    • Angry01
    • Angry02
    • Angry03
    • Angry04
    • Angry05
    • Angry06
    • Closed01
    • Closed02
    • Closed03
    • Closed04
    • Closed05
    • Happy01
    • Happy02
    • Hannv03
    • Happy04
    • Happy05
    • Normal01
    • Normal02
    • Normal03
    • Normal04
    • Normal05
    • Normal06
    • Sad01
    • Sad02
    • Sad03
    • Sad04
    • Sad05
    • Surprise01
    • Surprise02
    • Surprise03
    • Surprise04
    • Surprise05
    • Sweat01
    • Sweat02
    • Sweat03
    • Sweat04
    • Sweat05
    • Tired01
    • Tired02
    • Tired03
    • Tired04
    • Tired05
    • None
    • Default
    • Angry_01
    • Angry_02
    • Angry_03
    • Angry_04
    • Default_01
    • Doubt_01
    • Doubt_02
    • Doubt_03
    • Doubt_04
    • Gentle_01
    • Gentle_02
    • Gentle_03
    • Gentle_04
    • HiClosed_01
    • HiClosed_02
    • HiClosed_03
    • HiClosed_04
    • HiClosed_05
    • HiClosed_06
    • HiClosed_07
    • LowClosed_01
    • LowClosed_02
    • LowClosed_03
    • LowClosed_04
    • LowClosed_05
    • LowClosed_06
    • LowClosed_07
    • MidClosed_01
    • MidClosed_02
    • MidClosed_03
    • MidClosed_04
    • MidClosed_05
    • MidClosed_06
    • MidClosed_07
    • Normal_01
    • Normal_02
    • Normal_03
    • Normal_04
    • Normal_05
    • Surprise_01
    • Surprise_02
    • Sweat_01
    • Sweat_02
    • Sweat_03
    • Sweat_04

Apply Key

Set the hotkey for changing the and .

  • When the set hotkey is not None , change the only when and is pressed.

  • When the set hotkey is None , it will always change the and .

  • If you need to change and all the time, set this to None and set the button in Hotkeys - Emotion Changer .

Reset Key

Set the hotkey for resetting the emotion.

  • When the set hotkey is not None , reset the emotion only when is pressed.

  • When the set hotkey is None , it will always reset the emotion.

  • If you need to reset the emotion all the time, set this to None and set the button in Hotkeys - Emotion Changer .

FPS Unlock

Settings related to game FPS.

FPS

Set the maximum FPS for the game.

  • 范围: 30 ~ 360

Limit background FPS

The maximum FPS of the game in the non-foreground state.

  • It will be invalid when the Bkebi-GC main menu is open.

  • It also fails while you're in a loading screen*.

Fake Time

Set the local game time to TimeHour:TimeMinute.

Enabled 

Enables .

  • In CO-OP Mode, only visible to you.

  • You can also change the state of the scene before entering the game.

TimeHour

Set TimeHour.

TimeMinute

Set TimeMinute.

Sync to server

Synchronize the local time to the server.

  • In CO-OP Mode, only visible to you.

Flycloak Modifier

Replaces Wind Glider styles for all characters.

Enabled 

Enables .

  • In CO-OP Mode, only visible to you.

Flycloak Type

Set the modified Wind Glider type.

Available Options: FirstFlight Companionship Descension AzureWind GoldenFlight ConcealingSnow Feasting TheStormstriden ShimmeringGalaxy TheForest

Free Camera

Take the camera out of character and replace the original mechanism for free control.

Enable 

Enables .

Freeze Character Animation 

Freezes the actions of the current character.

  • In CO-OP Mode, it does not affect other players' characters.

  • This function will not be controlled by .

Make Character invisible 

Hides the current character.

  • In CO-OP Mode, the characters of other players will not be hidden.

  • This function will not be controlled by .

Block User Input

When using , you will not be able to use any buttons to control the content in the game.

  • It should be noted that this function can be applied to any scene after is enabled. If the screen cannot be clicked, please close this item.

Toggle Damage Overlay

When enabled it will not show any damage dealt until the next attack deals damage when disabled.

  • This function will not be controlled by .

  • needs to be checked to change this function.

Remove HP

Remove the health bar of all surrounding monsters.

  • Moving away from monsters will restore their health bars.

  • needs to be checked to change this function.

Settings

Settings about .

Movement Speed

For example, when using W S A D to control the movement of the camera, the movement speed of the camera.

  • Optional Range: 0.01 ~ 1000

Look Sensitivity

when using the Mouse Movement to control the camera's viewing direction, the sensitivity of the camera movement.

  • Optional Range: 0.01 ~ 100

Roll Speed

When using Z X C to control the shooting angle of the camera, the speed of the angle rotation.

  • Optional Range: 0.01 ~ 100

FOV Speed

When using 1 3 to control the camera's field of view, the speed at which the field of view changes.

  • Optional Range: 0.01 ~ 100

Field of View

The viewing range of the camera.

  • You can use 1 3 to control the field of view of the camera.

  • Optional Range: 0.01 ~ 200

Convert FoV to 35mm FF focal length

Use the Field of View to calculate the current focal length based on internal parameters.

Movement Smoothing

When using W S A D to control the camera movement, the smoothness of the camera movement.

  • Lower = Smoother.

  • Optional Range: 0.001 ~ 1

Look Smoothing

When using the Mouse Movement to control the camera's viewing direction, the smoothness of the viewing angle movement.

  • Lower = Smoother.

  • Optional Range: 0.001 ~ 1

Roll Smoothing

When using Z X C to control the camera shooting angle, the smoothness of the angle rotation.

  • Lower = Smoother.

  • Optional Range: 0.001 ~ 1

FOV Smoothing

When using 1 3 to control the camera's field of view, the smoothness of the field of view change.

  • Lower = Smoother.

  • Optional Range: 0.001 ~ 1

Hotkeys

Set the hotkey for .

Default Hotkeys: W - Forward | S - Backward | A - Left | D - Right | Space - Up | LeftCtrl - Down | Z - Roll Left | X - Roll Right | C - Reset Roll | 3 - Increase FOV | 1 - Decrease FOV

Allows you to use some functions.

Enabled

Enables .

Paimon Menu

Unlock paimon menu items.

  • Applicable to the new to the game, some Domain and Spiral Abyss.

Region Limit

Unlock region limit(red limit circle).

  • It is still possible to be teleported when approaching an area without terrain.

PaimonFollow

Makes Paimon not hide after the menu is closed.

Paimon Follow 

Enables .

  • It may make Paimon disappear after teleport. In this case, you need to reopen and close the menu once.

  • In CO-OP Mode, only visible to you.

Paimon_Follow.png

Paimon Action

Set the hotkey for play the Paimon action.

  • Available Options:
    • Show
    • Anger
    • Domangic
    • Guide
    • Hope
    • Wave
    • ShowMove
    • BlowNormal
    • BlowContinuous

TriggerAction

Set the hotkey to play Paimon action.

  • When the set hotkey is not None , will be disabled.

Skin Modifier

The selected skin will be directly equipped to the corresponding character.

Enabled 

Enables .

  • It needs to be changed to the role that needs to take effect, and then the role can be re-entered in the Party Setup.

  • If multiple skins are selected for a character, only the top skin will take effect.

  • It can take effect on Avatar and Character Showcase, only visible to you.

  • In CO-OP Mode, only visible to you.

  • Available Options: Ayaka: Springbloom Missive Jean: Sea Breeze Dandelion Jean: Gunnhildr's Legacy Lisa: A Sobriquet Under Shade Barbara: Summertime Sparkle Diluc: Red Dead of Night Amber: 100% Outrider Ningguang: Orchids Evening Gown Fischl: Einlmmernachtstraum Mona: Pact of Starsand Moon Keqing: Opulent Splendor Rosaria: ToTheChurchsFreeSpirit

Texture Changer

Replace character textures.

Enabled 

Enables .

  • It will be invalid after the team configuration makes the character off the field.

  • In CO-OP Mode, only visible to you.

Active Hero

The most recently applied character.

Active Glider

The most recently applied Wind Glider.

Whether to set the texture to replace the head.

  • Set the local file path.

Body

Whether to set the texture to replace the body.

  • Set the local file path.

Dress

Whether to set the texture to replace the dress.

  • Set the local file path.

Glider

Whether to set the texture to replace the glider.

  • Set the local file path.

Apply

Replace the selected texture to the current character.

Released under the MIT License.