Player
Modify various mechanics related to the character.
Attack Effects
Enhance character attack and damage effects.
Enabled
Multi-Hit Mode
Multiplies your attack count.
Multiplier
Attack count multiplier.
One-Punch Mode
Calculate how many attacks are needed to kill an enemy based on their HP.
Maximum 200 multiplier for one attack.
Randomize Multiplier
Randomize multiplier between min and max multiplier.
Min Multiplier
Sets the minimum value for the Randomize Multiplier.
- Optional Range:
1 ~ 1000
Max Multinlier
Sets the maximum value for the Randomize Multiplier.
- Optional Range:
2 ~ 1000
Multi-Target
All valid targets around initial target will be hit base on setting.
Damage numbers will only appear on initial target.
Similar to ID damage effect.
Radius (m)
- Optional Range:
5 ~ 50
Multi-Animation (Animation Multiplier)
The global attack and other animations are played repeatedly at the moment of the attack and can cause multiple damages.
Can act on any entity.
In CO-OP Mode, it is only valid for entities within a certain range when becoming a .
Using this function may be at risk.
Optional Range:
1 ~ 150
Use old mode (Animation State)
Made repeat over the course of the attack instead of instantaneously.
- Optional Range:
0 ~ 2
OnlyPlayer
Make only work on the currently character and not on entities.
Attack Speed
The character speeds up the character while attacking.
- If it is turned off when the character is attacking, the character will always maintain the speed when attacking.
Speed Multiplier
Set the speed multiplier of the character when attacking.
- Optional Range:
1 ~ 5
Custom Element
Allows you to customize the element type of damage.
Can act on any entity.
In CO-OP Mode, it is only valid for entities within a certain range when becoming a .
RandomElementType
Randomly select the type of element that causes damage.
Randomly Options:
Pyro
Hydro
Anemo
Electro
Dendro
Cryo
Geo
Frozen
AntiFire
VehicleMuteIce
Unknown
ElementType
Sets the type of element that deals damage.
- Available Options:
Physical
Pyro
Hydro
Anemo
Electro
Dendro
Cryo
Geo
Frozen
AntiFire
VehicleMuteIce
Unknown
Queued Element
Customize the order of element types that deal damage.
Add
Adds the element selected by to the end of the list.
Cleat
Clear all items in the list.
Remove Last
Delete the last item in the list.
Auto reset queue if no attacks (Reset time (ms) )
After switching elements once, it takes a set time before the next switch can be performed.
- Optional Range:
1000 ~ 600000
Delayed move to next element (Delay Time (ms) )
After switching elements once, it takes a set time before switching next time.
- Optional Range:
1 ~ 1000
Auto weakspot
Make some monsters be in the main position when they are attacked by bow and arrow characters.
- This function does not work in the current version.
Aways Crit
Make every Hit is Critcal.
Cannot take effect on characters with negative crit rate, such as Kokomi.
In CO-OP Mode, it is only valid for yourself.
Weapon Infusion
Infuse the weapons of one-handed swords, two-handed swords, and polearm characters with the specified element.
In the CO-OP Mode, the weapon infusion effect can only be seen by yourself.
Infusion with effects but no color:
Dendro
Geo
Frozen
AntiFire
VehicleMuteIce
Unknown
RandomElementType
Randomly selects the elemental type for .
Randomly Options:
Pyro
Hydro
Anemo
Electro
Dendro
Cryo
Geo
Frozen
AntiFire
VehicleMuteIce
Unknown
ElementType
- Available Options:
Physical
Pyro
Hydro
Anemo
Electro
Dendro
Cryo
Geo
Frozen
AntiFire
VehicleMuteIce
Unknown
Auto Run
Automatically move towards the front of the camera.
Enabled
- Actions such as walking, running, and jumping of the character will appear abnormal.
Speed
- Optional Range:
0.01 ~ 1000
Constellation Modifier
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INFO
From Bkebi-1.0.2 onwards, this function is only available for Debug builds.
Enabled
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Custom Constellation
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Constellation
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Cooldown Effects
Set the cooldown effect related to cooldown (such as skills, bow charge, etc.).
Max Burst Energy
Removes energy requirement for elemental bursts.
Still not in a state of full energy all the time, energy can be accumulated and the energy will be emptied after using the elemental burst.
The full energy status of all characters will be displayed on the right. Sometimes it will not be full energy but will display a charged state.
Reduce Skill/Burst Cooldown
The cooldowns time for elemental skills and bursts is Set value
-1s.
- Optional Range:
1 ~ 6
No Sprint Cooldown
Removes delay in-between sprints.
Instant Bow Charge
Disable cooldown of bow charge.
Some characters may have to wait a while before starting to charge their bow.
Currently causes Fischl to be unable to shoot arrows.
If Instant Bow Charge doesn't work: Please click here to report the issue on this Discord server .
Ability Log [DEBUG]
Global ability log.
- Only the most recent 50 entries are logged.
Enhanced Movement
Enhanced mechanics related to character movement.
Enabled
Jump Boost
Increases the character's jump height.
- Affects the falling speed of the character.
Apply Mid-air
You can use Space
to increase the height of the character when deploying the glider.
Vertical Velocity
The speed at which the character jumps, rises, and falls.
- Optional Range:
1 ~ 100
Blink Movement
Use the shortcut keys to instantly move forward a certain distance. You can also press W
S
A
D
to specify the direction of movement.
Similar to Overwatch's Tracer Blink skill.
Effective when the character is on the ground and using glider.
In CO-OP Mode, other players cannot see your frequent Blink behavior.
Blink Hotkey
- Default Hotkeys:
Home
Target Entities
Blink Distance
Sets the maximum distance for one .
- Optional Range:
1 ~ 10
Detect range
- Optional Range:
1 ~ 40
Manual Target Hotkey
Blink to the hotkeys next to the entity.
When the set hotkey is not
None
, it will use the to blink to the entity instead of using the at the same time as the normal blink.When the set hotkey is
None
, the entity will be flashed with at the same time as the normal blink.
Target In ESP
Whether to set ESP items or entities as blink targets.
Exceed Distance
- Using this function may be at risk.
Default Targets
Will blink to entities of the type present in the list.
Add
Add an entity type to the list.
- Available Options:
None
Avatar
Monster
Bullet
AttackPhyisicalUnit
AOE
Camera
EnviroArea
Equip
MonsterEquip
Grass
Level
NPC
TransPointFirst
TransPointFirstGadget
TransPointSecond
TransPointSecondGadget
DropItem
Field
Gadget
Water
GatherPoint
GatherObject
AirflowField
SpeedupField
Gear
Chest
EnergyBall
ElemCrystal
Timeline
Worktop
Team
Platform
AmberWind
EnvAnimal
SealGadget
Tree
Bush
QuestGadget
Lightning
RewardPoint
RewardStatue
MPLevel
WindSeed
MpPlayRewardPoint
ViewPoint
RemoteAvatar
GeneralRewardPoint
PlayTeam
OfferingGadget
EyePoint
MiracleRing
Foundation
WidgetGadget
Vehicle
DangerZone
EchoShell
HomeGatherObject
Projector
Screen
CustomTile
FishPool
FishRod
CustomGadget
RoguelikeOperatorGadget
ActivitylnteractGadget
BlackMud
SubEquip
UllnteractGadget
NightCrowGadget
Partner
DeshretObeliskGadget
CoinCollectLevelGadget
PlaceHolder
Remove
Remove this type from the list.
Target Indicator
Set target indicator.
Show Crosshair
Show a visual indicator to the nearest entity.
Color
Sets the color of the visual indicator.
Radius
Sets the line length of the visual indicator.
Fill
Sets the opacity of the visual indicator fill.
Stroke
Sets the line width of the visual indicator.
Use Custom Directional Keys
Whether to use a custom hotkey to control the direction of .
- Available Settings: Forward HotKey | Back HotKey | Left HotKey | Left HotKey
Fall-Control
Allows the character to use
W
S
A
D
horizontal displacement when falling.
Enabled
Speed
Sets the horizontal movement speed of the character when falling.
- Optional Range:
0 ~ 100
FriendlyFire
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INFO
This function is only available for Debug builds.
Enabled
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InitObj
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ResetObj
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God Mode
Prevents the character from taking damage.
God Mode
So that the character will not receive any damage from monsters and the environment.
- Does not accumulate Sheer Cold and some mechanics like it.
Conditional
Precondition for enabling [](#god -mode-hotkeys).
Minimum Health
can only be triggered when the set percentage exceeds the current character's HP percentage.
- Optional Range:
0.1 ~ 100
Missing Attack Rate
Sets the percentage chance of triggering .
- Optional Range:
0 ~ 100
Undead
Immune to environmental damage, and dodge all numerical damage greater than the current HP of the current character.
Makes the accumulate Sheer Cold and some same mechanics unable to be reduced by Campfire/Torch, Teleport Waypoint, etc.
This feature may not work against certain attacks.
No Fall
Anti-fall damage.
Infinite Stamina
Make the character's stamina no longer decrease.
Enabled
Make sprinting, climbing, swimming, and flying no longer consume stamina.
- Sometimes it may cause inability to sprint, climb, fly, etc. You need to restart the game to recover.
Move Sync Packet Replacement
This mode prevents sending server packets with stamina cost actions like sprinting, climbing, flying, etc.
- When online, teammates will see your character behave abnormally, such as blink, walking in water, etc.
No-Clip
Replace the original movement mechanism so that the character can move freely in the world.
Enabled
In CO-OP Mode, you will see other players move abnormally.
Other players may not be able to see you flying in the air but just walking on the ground.
Default Hotkeys:
W
- Forward Movement |S
- Back Movement |A
- Left Movement |D
- Right Movement |Space
- Ascend Movement (relative to avatar view/direction) |LCtrl
- Descend Movement (relative to avatar view/direction)
No Animation
Allows the character to maintain action states such as standing, falling, swimming, and flying when .
- You need to enable No-Clip in the standing state to use actions such as attacks.
Speed
Set the speed of No-Clip.
- Optional Range:
2 ~ 100
Camera-relative movement
When using W
S
A
D
or controls are relative to the camera direction instead of the character facing.
Alternate No-clip
Hold down LCtrl
or in will use the lower and use the lower .
Alt Speed
Set an alternate speed.
- Optional Range:
2 ~ 100
Velocity mode
Add gravity to the character to simulate the real way of movement to solve some walking through the model problem.
Freeflight mode
Don't remove collisions.
- You may not be able to traverse some collisions at too low a speed.
Use Custom Keys
Available Settings: Forward HotKey | Left HotKey | Back HotKey | Right HotKey | Ascend Hotkey | Descend HotKey | Alt Speed Key
DragBackBypass
Prevent being dragged back by the server due to excessive speed.
Remote Utility
Remotely perform some special requests.
Crafting
Execute a combine request without a alchemy table.
Condense Resin
Quickly combine a Condense Resin.
- If the combine is successful, it will be directly entered into the Inventory without any prompt.
Spawn Alchemy Table
Instantly spawns a Alchemy Table in front of you.
Hoykeys
Available Settings: Condense Resin | Spawn Alchemy Table
Custom Combine
Custom Combine.
Combine ID
Combine is performed using a custom Combine ID
.
- The
Combine ID
can be obtained from thecombineId
column in CombineExcelConfigData .
Count
Sets the count of combine.
- Optional Range:
1 ~ 100
Combine
Use the current character to do combine with .
- If the combine is successful, it will be directly entered into the Inventory without any prompt.
Summon NPC
Summon NPC.
Katheryne
Instantly spawns a Katheryne in front of you.
Wagner
Instantly spawns a Wagner(Mondstadt's Blacksmith) in front of you.
Cat Prince
Instantly spawns a Prince(The Cat's Tail Owner) in front of you.
Hotkeys
Available Settings: Katheryne | Wagner | Cat Prince
Open UI Page
Show some UI page directly.
- It may cause the game to crash when used in some UI (such as Inventory, Adventurer Handbook, Craft, Forge, Settings).
Open Paimon Menupage
Open Paimon menupage.
Open Cooking Page
Open cooking page.
Hoykeys
Available Settings: Open Paimon Menupage | Open Cooking Page
Enter Domains
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Domains ID
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Enter
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Worship Statue
Offer Oculi up without relying to the Statue.
Oculus type
Set the type of Oculus that needs to be offer.
- Available Options:
Anemoculos
Geoculus
Electroculus
Dendroculus
Worship!
Offer of the selected type of Oculus.
- After the offer is successful, the number of Oculus will be consumed without any prompt.
Count
The count to be offered.
- Optional Range:
1 ~ 666
Change Traveler Element
Makes the Traveler quickly resonate with the set element without relying on the Statue.
- Statues that require the current world to be enabled for resonance:
- Statues of The Seven - Anemo: Windrise, Mondstadt
- Statues of The Seven - Geo: Dihua Marsh, Liyue
- Statues of The Seven - Electro: Ritou, Inazuma
- Statues of The Seven - Dendro: Gandharva Ville, Sumeru
- Unable to resonate in Domains, Enkanomiya, and The Chasm: Underground Mines.
ElementType (Resonance!)
Sets the element type for resonance.
- Available Options:
Wind
Rock
Electric
Grass
Hoykeys
Use hotkeys to quickly resonate to set element types.
- Available Settings: ResonanceWind | ResonanceWind | ResonanceElectric | ResonanceGrass