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Player

Modify various mechanics related to the character.

Attack Effects

Enhance character attack and damage effects.

Enabled 

Enable , , , and .


Multi-Hit Mode 

Multiplies your attack count.

  • There are three modes: , ,and .

  • It will take effect only if the hotkeys above is checked.

Multiplier

Attack count multiplier.

  • Only takes effect if and are off.

  • Using this function may be at risk.

  • Optional Range: 2 ~ 1000

Muliti-Hit_Mode.gif

One-Punch Mode

Calculate how many attacks are needed to kill an enemy based on their HP.

  • Will override the effect of the above.

  • Will override the effect of the below.

  • Maximum 200 multiplier for one attack.

One-Punch_Mode.gif

Randomize Multiplier 

Randomize multiplier between min and max multiplier.

  • Will override the effect of the above.

  • Only takes effect if is off.

Min Multiplier

Sets the minimum value for the Randomize Multiplier.

  • Optional Range: 1 ~ 1000

Max Multinlier

Sets the maximum value for the Randomize Multiplier.

  • Optional Range: 2 ~ 1000

Randomize_Mulitiplier.gif


Multi-Target 

All valid targets around initial target will be hit base on setting.

  • Damage numbers will only appear on initial target.

  • Similar to ID damage effect.

Radius (m)

Set the effective range of .

  • Optional Range: 5 ~ 50

Multi-Target.gif


Multi-Animation (Animation Multiplier) 

The global attack and other animations are played repeatedly at the moment of the attack and can cause multiple damages.

  • Can act on any entity.

  • In CO-OP Mode, it is only valid for entities within a certain range when becoming a .

  • Using this function may be at risk.

  • Optional Range: 1 ~ 150

Multi-Animation.gif

Use old mode (Animation State)

Made repeat over the course of the attack instead of instantaneously.

  • Optional Range: 0 ~ 2

OnlyPlayer

Make only work on the currently character and not on entities.


Attack Speed 

The character speeds up the character while attacking.

  • If it is turned off when the character is attacking, the character will always maintain the speed when attacking.

Speed Multiplier

Set the speed multiplier of the character when attacking.

  • Optional Range: 1 ~ 5

Attack_Speed.gif


Custom Element 

Allows you to customize the element type of damage.

  • There are three modes: 以及.

  • Can act on any entity.

  • In CO-OP Mode, it is only valid for entities within a certain range when becoming a .

RandomElementType

Randomly select the type of element that causes damage.

  • Will override the effect of the below.

  • Randomly Options: Pyro Hydro Anemo Electro Dendro Cryo Geo Frozen AntiFire VehicleMuteIce Unknown

RandomElementType.gif

ElementType

Sets the type of element that deals damage.

  • Available Options: Physical Pyro Hydro Anemo Electro Dendro Cryo Geo Frozen AntiFire VehicleMuteIce Unknown

ElementType.png

Queued Element 

Customize the order of element types that deal damage.

  • Will override the effect of the below.

Add

Adds the element selected by to the end of the list.

Cleat

Clear all items in the list.

Remove Last

Delete the last item in the list.

Queued_Element.gif

Auto reset queue if no attacks (Reset time (ms) )

After switching elements once, it takes a set time before the next switch can be performed.

  • Optional Range: 1000 ~ 600000

Delayed move to next element (Delay Time (ms) )

After switching elements once, it takes a set time before switching next time.

  • Optional Range: 1 ~ 1000

Auto weakspot

Make some monsters be in the main position when they are attacked by bow and arrow characters.

  • This function does not work in the current version.

Aways Crit

Make every Hit is Critcal.

  • Cannot take effect on characters with negative crit rate, such as Kokomi.

  • In CO-OP Mode, it is only valid for yourself.

CritcalHit.gif


Weapon Infusion 

Infuse the weapons of one-handed swords, two-handed swords, and polearm characters with the specified element.

  • In the CO-OP Mode, the weapon infusion effect can only be seen by yourself.

  • Infusion with effects but no color: Dendro Geo Frozen AntiFire VehicleMuteIce Unknown

RandomElementType

Randomly selects the elemental type for .

  • Will override the effect of the below.

  • Randomly Options: Pyro Hydro Anemo Electro Dendro Cryo Geo Frozen AntiFire VehicleMuteIce Unknown

ElementType

Sets the elemental type for .

  • Available Options: Physical Pyro Hydro Anemo Electro Dendro Cryo Geo Frozen AntiFire VehicleMuteIce Unknown

Weapon_Infusion.gif

Auto Run

Automatically move towards the front of the camera.

Enabled 

Enables .

  • Actions such as walking, running, and jumping of the character will appear abnormal.

Speed

Sets the speed of .

  • Optional Range: 0.01 ~ 1000

Auto_Run.gif

Constellation Modifier

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INFO

From Bkebi-1.0.2 onwards, this function is only available for Debug builds.

Enabled 

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Custom Constellation

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Constellation

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Cooldown Effects

Set the cooldown effect related to cooldown (such as skills, bow charge, etc.).

Max Burst Energy 

Removes energy requirement for elemental bursts.

  • Still not in a state of full energy all the time, energy can be accumulated and the energy will be emptied after using the elemental burst.

  • The full energy status of all characters will be displayed on the right. Sometimes it will not be full energy but will display a charged state.

Max_Burst_Energy.png

Reduce Skill/Burst Cooldown 

The cooldowns time for elemental skills and bursts is Set value-1s.

  • Optional Range: 1 ~ 6

Reduce_Skill-Burst_Cooldown.gif

No Sprint Cooldown 

Removes delay in-between sprints.

No_Sprint_Cooldown.gif

Instant Bow Charge 

Disable cooldown of bow charge.

  • Some characters may have to wait a while before starting to charge their bow.

  • Currently causes Fischl to be unable to shoot arrows.

  • If Instant Bow Charge doesn't work: Please click here to report the issue on this Discord server .

Instant_Bow_Charge.gif

Ability Log [DEBUG]

Global ability log.

  • Only the most recent 50 entries are logged.

Enhanced Movement

Enhanced mechanics related to character movement.

Enabled 

Enables .


Jump Boost 

Increases the character's jump height.

  • Affects the falling speed of the character.

Apply Mid-air

You can use Space to increase the height of the character when deploying the glider.

Vertical Velocity

The speed at which the character jumps, rises, and falls.

  • Optional Range: 1 ~ 100

Use the shortcut keys to instantly move forward a certain distance. You can also press W S A D to specify the direction of movement.

  • Similar to Overwatch's Tracer Blink skill.

  • Set to enable this feature.

  • Effective when the character is on the ground and using glider.

  • In CO-OP Mode, other players cannot see your frequent Blink behavior.

Set the hotkey to use .

  • Default Hotkeys: Home

Target Entities

Will be blink to and around.

Sets the maximum distance for one .

  • Optional Range: 1 ~ 10

Detect range

Sets the effective range for.

  • Optional Range: 1 ~ 40

Manual Target Hotkey

Blink to the hotkeys next to the entity.

  • When the set hotkey is not None, it will use the to blink to the entity instead of using the at the same time as the normal blink.

  • When the set hotkey is None, the entity will be flashed with at the same time as the normal blink.

Target In ESP

Whether to set ESP items or entities as blink targets.

Exceed Distance

will be ignored for .

  • Using this function may be at risk.

Default Targets

Will blink to entities of the type present in the list.

Add

Add an entity type to the list.

  • Available Options: None Avatar Monster Bullet AttackPhyisicalUnit AOE Camera EnviroArea Equip MonsterEquip Grass Level NPC TransPointFirst TransPointFirstGadget TransPointSecond TransPointSecondGadget DropItem Field Gadget Water GatherPoint GatherObject AirflowField SpeedupField Gear Chest EnergyBall ElemCrystal Timeline Worktop Team Platform AmberWind EnvAnimal SealGadget Tree Bush QuestGadget Lightning RewardPoint RewardStatue MPLevel WindSeed MpPlayRewardPoint ViewPoint RemoteAvatar GeneralRewardPoint PlayTeam OfferingGadget EyePoint MiracleRing Foundation WidgetGadget Vehicle DangerZone EchoShell HomeGatherObject Projector Screen CustomTile FishPool FishRod CustomGadget RoguelikeOperatorGadget ActivitylnteractGadget BlackMud SubEquip UllnteractGadget NightCrowGadget Partner DeshretObeliskGadget CoinCollectLevelGadget PlaceHolder

Remove

Remove this type from the list.

Target Indicator

Set target indicator.

Show Crosshair

Show a visual indicator to the nearest entity.

Color

Sets the color of the visual indicator.

Radius

Sets the line length of the visual indicator.

Fill

Sets the opacity of the visual indicator fill.

Stroke

Sets the line width of the visual indicator.

Use Custom Directional Keys

Whether to use a custom hotkey to control the direction of .

  • Available Settings: Forward HotKey | Back HotKey | Left HotKey | Left HotKey

Fall-Control

Allows the character to use W S A D horizontal displacement when falling.

Enabled 

Enables .

Speed

Sets the horizontal movement speed of the character when falling.

  • Optional Range: 0 ~ 100

Fall-Control.gif

FriendlyFire

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INFO

This function is only available for Debug builds.

Enabled 

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InitObj

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ResetObj

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God Mode

Prevents the character from taking damage.

God Mode 

So that the character will not receive any damage from monsters and the environment.

  • Does not accumulate Sheer Cold and some mechanics like it.

God_Mode.gif

Conditional

Precondition for enabling [](#god -mode-hotkeys).

Minimum Health

can only be triggered when the set percentage exceeds the current character's HP percentage.

  • Optional Range: 0.1 ~ 100

Minimum_Health.png

Missing Attack Rate

Sets the percentage chance of triggering .

  • Optional Range: 0 ~ 100

Undead 

Immune to environmental damage, and dodge all numerical damage greater than the current HP of the current character.

  • Makes the accumulate Sheer Cold and some same mechanics unable to be reduced by Campfire/Torch, Teleport Waypoint, etc.

  • This feature may not work against certain attacks.

No Fall 

Anti-fall damage.

No_Fall.gif

Infinite Stamina

Make the character's stamina no longer decrease.

Enabled 

Make sprinting, climbing, swimming, and flying no longer consume stamina.

  • Sometimes it may cause inability to sprint, climb, fly, etc. You need to restart the game to recover.

Infinite_Stamina.png

Move Sync Packet Replacement

This mode prevents sending server packets with stamina cost actions like sprinting, climbing, flying, etc.

  • When online, teammates will see your character behave abnormally, such as blink, walking in water, etc.

No-Clip

Replace the original movement mechanism so that the character can move freely in the world.

Enabled 

Enables .

  • In CO-OP Mode, you will see other players move abnormally.

  • Other players may not be able to see you flying in the air but just walking on the ground.

  • Default Hotkeys: W - Forward Movement | S - Back Movement | A - Left Movement | D - Right Movement | Space - Ascend Movement (relative to avatar view/direction) | LCtrl - Descend Movement (relative to avatar view/direction)

No-Clip.gif

No Animation 

Allows the character to maintain action states such as standing, falling, swimming, and flying when .

  • You need to enable No-Clip in the standing state to use actions such as attacks.

No_Animation.png

Speed

Set the speed of No-Clip.

  • Optional Range: 2 ~ 100

Camera-relative movement

When using W S A D or controls are relative to the camera direction instead of the character facing.

Alternate No-clip

Hold down LCtrl or in will use the lower and use the lower .

Alt Speed

Set an alternate speed.

  • Optional Range: 2 ~ 100

Velocity mode 

Add gravity to the character to simulate the real way of movement to solve some walking through the model problem.

  • It can solve the problem that the character can only move forward when and are not enabled.

Freeflight mode 

Don't remove collisions.

  • You may not be able to traverse some collisions at too low a speed.

Freeflight_mode.gif

Use Custom Keys

Sets a hotkey for .

Available Settings: Forward HotKey | Left HotKey | Back HotKey | Right HotKey | Ascend Hotkey | Descend HotKey | Alt Speed Key

DragBackBypass 

Prevent being dragged back by the server due to excessive speed.

Remote Utility

Remotely perform some special requests.

Crafting

Execute a combine request without a alchemy table.

Condense Resin

Quickly combine a Condense Resin.

  • If the combine is successful, it will be directly entered into the Inventory without any prompt.

Spawn Alchemy Table

Instantly spawns a Alchemy Table in front of you.

Spawn_Alchemy_Table.png

Hoykeys

Sets related hotkeys for .

Available Settings: Condense Resin | Spawn Alchemy Table

Custom Combine

Custom Combine.

Combine ID

Combine is performed using a custom Combine ID.

Count

Sets the count of combine.

  • Optional Range: 1 ~ 100

Combine

Use the current character to do combine with .

  • If the combine is successful, it will be directly entered into the Inventory without any prompt.

Summon NPC

Summon NPC.

Katheryne

Instantly spawns a Katheryne in front of you.

Wagner

Instantly spawns a Wagner(Mondstadt's Blacksmith) in front of you.

Cat Prince

Instantly spawns a Prince(The Cat's Tail Owner) in front of you.

Hotkeys

Sets related hotkeys for .

Available Settings: Katheryne | Wagner | Cat Prince


Open UI Page

Show some UI page directly.

  • It may cause the game to crash when used in some UI (such as Inventory, Adventurer Handbook, Craft, Forge, Settings).

Open Paimon Menupage

Open Paimon menupage.

Open Cooking Page

Open cooking page.

Hoykeys

Sets related hotkeys for .

Available Settings: Open Paimon Menupage | Open Cooking Page


Enter Domains

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Domains ID

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Enter

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Worship Statue

Offer Oculi up without relying to the Statue.

Oculus type

Set the type of Oculus that needs to be offer.

  • Available Options: Anemoculos Geoculus Electroculus Dendroculus

Worship!

Offer of the selected type of Oculus.

  • After the offer is successful, the number of Oculus will be consumed without any prompt.

Count

The count to be offered.

  • Optional Range: 1 ~ 666

Change Traveler Element

Makes the Traveler quickly resonate with the set element without relying on the Statue.

  • Statues that require the current world to be enabled for resonance:
    • Statues of The Seven - Anemo: Windrise, Mondstadt
    • Statues of The Seven - Geo: Dihua Marsh, Liyue
    • Statues of The Seven - Electro: Ritou, Inazuma
    • Statues of The Seven - Dendro: Gandharva Ville, Sumeru
  • Unable to resonate in Domains, Enkanomiya, and The Chasm: Underground Mines.

ElementType (Resonance!)

Sets the element type for resonance.

  • Available Options: Wind Rock Electric Grass

Hoykeys

Use hotkeys to quickly resonate to set element types.

  • Available Settings: ResonanceWind | ResonanceWind | ResonanceElectric | ResonanceGrass

Change_Traveler_Element.gif

Released under the MIT License.